Potential initiatives
Interactive whiteboards and touchscreen monitors
Touchscreen monitors, that can also function as interactive whiteboards, are now available in KEIC Rooms 231, 431 and 433.
Scripps-Hoekstra, L. (2014). Painting on an Electronic Easel: Strategies for using a smart board in library instruction. Paper presented at the LOEX Conference, Chicago. See also the slideshow.
Touchscreen monitor software
Easymeeting
Easynote
Open-Sakore
Assignment calculator
- Using open source software from the University of Minnesota Libraries, QUT have built their own Assignment calculator to step students through the research process
- The calculator suggests a deadline for each step and links students to advice from library guides
- The University of Minnesota Libraries' Assignment calculator is also subject-specific
- The open Source software is available at http://sourceforge.net/projects/assign-calc/
QR codes leading to websites, tools and apps
Quick response (QR codes)
Library Success, a best practices wiki, describes QR codes and their applications in a number of University libraries.
University of Auckland initiatives
- QR codes bring the Library to your mobile device:
http://www.library.auckland.ac.nz/qr-code/qrcodes.htm?ref=promo-text-link-qrcode
Gamification
Definition
From Educause, 7 things you should know about gamification:
"Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentration and interest and lead to more effective learning. The use of gamification is wide-ranging in higher education, from extra-credit awards and in-class team competitions to complex multi-level schemes that can pervade a course.
Although gamification can be deceptively difficult to employ effectively, it has the potential to help build connections among members of the academic community, drawing in shy students, supporting collaboration, and engendering interest in course content that students might not have otherwise explored.
Gamification offers instructors numerous creative opportunities to enliven their instruction with contests, leader boards, or badges that give students opportunities for recognition and a positive attitude toward their work."
Application
- Lemontree, University of Huddersfield:
https://library.hud.ac.uk/lemontree/about.php - THINK PLAY a student achievement system at RIT http://games.rit.edu/~thinkplay/
- http://youtu.be/zDZFcDGpL4U an animation with a talk by Sir Ken Robinson, “world-renowned education and creativity expert”
- http://depts.washington.edu/csscts/ctc/ Conquer the campus (this would be great for a virtual session of student support services in Info Commons)
- This lecture about “game thinking” looks good.
http://www.slideshare.net/amyjokim/beyond-gamification-7-core-concepts-for-creating-compelling-products - http://game.nypl.org/
Webinars (eg. anymeeting)
Hold Large or Small Meetings (up to 200 participants)
Send Meeting Invitations & Create Custom Registration Forms
Share Your Screen
Live Video Conferencing involving up to 6 people simultaneously.
Record Your Meetings
Collect Info and Follow-up
Adapt WASSAIL for IL assessment
http://www.library.ualberta.ca/augustana/infolit/wassail/
- “Web-based Augustana Student Survey Assessment of Information Literacy,”
- Open source software platform for educational assessment designed primarily for academic libraries.
- It is used to "systematically track, store and analyze assessment data to measure and improve student learning."
- Winner of the The Association of College and Research Libraries (ACRL) Instruction Section (IS) Innovation Award 2010: press release
A summary:
- Open-source software - free to download for adaptation to our library's needs.
- Test WASSAIL at: http://wassail.augustana.ualberta.ca/
Login:guest
Password:tryWASSAIL - Used to create online questions, surveys and multi-choice assessments
- All existing questions, surveys and tests can form the basis of future surveys and IL assessments.
- Tutorials available on all functionalities including creating templates, using the reports module and gains analysis.